Viewing European Token Prices and Raw Gold Data

Ordered by gold per hour/played

**Razorfen Downs** requires

**3877** runs to earn

**242697** gold,
which results in a

**194** hours played, if you run

**Razorfen Downs** every time lockout cleared 24 hours a day,
it would take you roughly

**16** days to accomplish this

(1252 gold per hour/played).

**Razorfen Kraul Runs** requires

**3590** runs to earn

**242697** gold,
which results in a

**239** hours played, if you run

**Razorfen Kraul Runs** every time lockout cleared 24 hours a day,
it would take you roughly

**15** days to accomplish this

(1014 gold per hour/played).

**Scarlet Halls** requires

**5393** runs to earn

**242697** gold,
which results in a

**270** hours played, if you run

**Scarlet Halls** every time lockout cleared 24 hours a day,
it would take you roughly

**23** days to accomplish this

(900 gold per hour/played).

**ShadowFang Keep** requires

**4128** runs to earn

**242697** gold,
which results in a

**344** hours played, if you run

**ShadowFang Keep** every time lockout cleared 24 hours a day,
it would take you roughly

**17** days to accomplish this

(706 gold per hour/played).

**Scarlet Monastery** requires

**5164** runs to earn

**242697** gold,
which results in a

**344** hours played, if you run

**Scarlet Monastery** every time lockout cleared 24 hours a day,
it would take you roughly

**22** days to accomplish this

(705 gold per hour/played).

**BlackFathom Deeps** requires

**3953** runs to earn

**242697** gold,
which results in a

**395** hours played, if you run

**BlackFathom Deeps** every time lockout cleared 24 hours a day,
it would take you roughly

**17** days to accomplish this

(614 gold per hour/played).

**Ragefire Chasm** requires

**6129** runs to earn

**242697** gold,
which results in a

**409** hours played, if you run

**Ragefire Chasm** every time lockout cleared 24 hours a day,
it would take you roughly

**26** days to accomplish this

(594 gold per hour/played).

**Wailing Caverns** requires

**5067** runs to earn

**242697** gold,
which results in a

**422** hours played, if you run

**Wailing Caverns** every time lockout cleared 24 hours a day,
it would take you roughly

**21** days to accomplish this

(575 gold per hour/played).

**The Ruby Sanctum** requires

**13483** runs to earn

**242697** gold,
which results in a

**449** hours played, if you run

**The Ruby Sanctum** every time lockout cleared 24 hours a day,
it would take you roughly

**56** days to accomplish this

(540 gold per hour/played).

**Stockade** requires

**14533** runs to earn

**242697** gold,
which results in a

**484** hours played, if you run

**Stockade** every time lockout cleared 24 hours a day,
it would take you roughly

**61** days to accomplish this

(501 gold per hour/played).

**The Obsidian Sanctum 25 man** requires

**30337** runs to earn

**242697** gold,
which results in a

**506** hours played, if you run

**The Obsidian Sanctum 25 man** every time lockout cleared 24 hours a day,
it would take you roughly

**126** days to accomplish this

(480 gold per hour/played).

**Gnomeregan** requires

**5142** runs to earn

**242697** gold,
which results in a

**514** hours played, if you run

**Gnomeregan** every time lockout cleared 24 hours a day,
it would take you roughly

**21** days to accomplish this

(472 gold per hour/played).

**Dire Maul (West)** requires

**24270** runs to earn

**242697** gold,
which results in a

**809** hours played, if you run

**Dire Maul (West)** every time lockout cleared 24 hours a day,
it would take you roughly

**101** days to accomplish this

(300 gold per hour/played).

**Maraudon** requires

**8312** runs to earn

**242697** gold,
which results in a

**831** hours played, if you run

**Maraudon** every time lockout cleared 24 hours a day,
it would take you roughly

**35** days to accomplish this

(292 gold per hour/played).

**Dire Maul (East)** requires

**17587** runs to earn

**242697** gold,
which results in a

**879** hours played, if you run

**Dire Maul (East)** every time lockout cleared 24 hours a day,
it would take you roughly

**73** days to accomplish this

(276 gold per hour/played).

**Deadmines** requires

**12640** runs to earn

**242697** gold,
which results in a

**1264** hours played, if you run

**Deadmines** every time lockout cleared 24 hours a day,
it would take you roughly

**53** days to accomplish this

(192 gold per hour/played).

**Molten Core** requires

**63868** runs to earn

**242697** gold,
which results in a

**4258** hours played, if you run

**Molten Core** every time lockout cleared 24 hours a day,
it would take you roughly

**266** days to accomplish this

(57 gold per hour/played).