Viewing European Token Prices and Raw Gold Data
Ordered by gold per hour/played
Razorfen Downs requires 3810 runs to earn 238483 gold, which results in a 191 hours played, if you run Razorfen Downs every time lockout cleared 24 hours a day, it would take you roughly 16 days to accomplish this (1252 gold per hour/played).
Uldaman requires 4392 runs to earn 238483 gold, which results in a 220 hours played, if you run Uldaman every time lockout cleared 24 hours a day, it would take you roughly 18 days to accomplish this (1086 gold per hour/played).
Scholomance requires 3402 runs to earn 238483 gold, which results in a 227 hours played, if you run Scholomance every time lockout cleared 24 hours a day, it would take you roughly 14 days to accomplish this (1052 gold per hour/played).
Razorfen Kraul Runs requires 3528 runs to earn 238483 gold, which results in a 235 hours played, if you run Razorfen Kraul Runs every time lockout cleared 24 hours a day, it would take you roughly 15 days to accomplish this (1014 gold per hour/played).
Scarlet Halls requires 5300 runs to earn 238483 gold, which results in a 265 hours played, if you run Scarlet Halls every time lockout cleared 24 hours a day, it would take you roughly 22 days to accomplish this (900 gold per hour/played).
Sunken Temple requires 4400 runs to earn 238483 gold, which results in a 293 hours played, if you run Sunken Temple every time lockout cleared 24 hours a day, it would take you roughly 18 days to accomplish this (813 gold per hour/played).
Stratholme requires 3130 runs to earn 238483 gold, which results in a 313 hours played, if you run Stratholme every time lockout cleared 24 hours a day, it would take you roughly 13 days to accomplish this (762 gold per hour/played).
ShadowFang Keep requires 4056 runs to earn 238483 gold, which results in a 338 hours played, if you run ShadowFang Keep every time lockout cleared 24 hours a day, it would take you roughly 17 days to accomplish this (706 gold per hour/played).
Scarlet Monastery requires 5074 runs to earn 238483 gold, which results in a 338 hours played, if you run Scarlet Monastery every time lockout cleared 24 hours a day, it would take you roughly 21 days to accomplish this (705 gold per hour/played).
BlackFathom Deeps requires 3884 runs to earn 238483 gold, which results in a 388 hours played, if you run BlackFathom Deeps every time lockout cleared 24 hours a day, it would take you roughly 16 days to accomplish this (614 gold per hour/played).
Ragefire Chasm requires 6022 runs to earn 238483 gold, which results in a 401 hours played, if you run Ragefire Chasm every time lockout cleared 24 hours a day, it would take you roughly 25 days to accomplish this (594 gold per hour/played).
Wailing Caverns requires 4979 runs to earn 238483 gold, which results in a 415 hours played, if you run Wailing Caverns every time lockout cleared 24 hours a day, it would take you roughly 21 days to accomplish this (575 gold per hour/played).
10 Dire Maul (North) requires 6343 runs to earn 238483 gold, which results in a 423 hours played, if you run 10 Dire Maul (North) every time lockout cleared 24 hours a day, it would take you roughly 26 days to accomplish this (564 gold per hour/played).
The Ruby Sanctum requires 13249 runs to earn 238483 gold, which results in a 442 hours played, if you run The Ruby Sanctum every time lockout cleared 24 hours a day, it would take you roughly 55 days to accomplish this (540 gold per hour/played).
Blackrock Depths requires 4416 runs to earn 238483 gold, which results in a 442 hours played, if you run Blackrock Depths every time lockout cleared 24 hours a day, it would take you roughly 18 days to accomplish this (540 gold per hour/played).
Stockade requires 14280 runs to earn 238483 gold, which results in a 476 hours played, if you run Stockade every time lockout cleared 24 hours a day, it would take you roughly 60 days to accomplish this (501 gold per hour/played).
ZulFarrak requires 5860 runs to earn 238483 gold, which results in a 488 hours played, if you run ZulFarrak every time lockout cleared 24 hours a day, it would take you roughly 24 days to accomplish this (488 gold per hour/played).
The Obsidian Sanctum 25 man requires 29810 runs to earn 238483 gold, which results in a 497 hours played, if you run The Obsidian Sanctum 25 man every time lockout cleared 24 hours a day, it would take you roughly 124 days to accomplish this (480 gold per hour/played).
Gnomeregan requires 5053 runs to earn 238483 gold, which results in a 505 hours played, if you run Gnomeregan every time lockout cleared 24 hours a day, it would take you roughly 21 days to accomplish this (472 gold per hour/played).
Dire Maul (West) requires 23848 runs to earn 238483 gold, which results in a 795 hours played, if you run Dire Maul (West) every time lockout cleared 24 hours a day, it would take you roughly 99 days to accomplish this (300 gold per hour/played).
Maraudon requires 8167 runs to earn 238483 gold, which results in a 817 hours played, if you run Maraudon every time lockout cleared 24 hours a day, it would take you roughly 34 days to accomplish this (292 gold per hour/played).
Dire Maul (East) requires 17281 runs to earn 238483 gold, which results in a 864 hours played, if you run Dire Maul (East) every time lockout cleared 24 hours a day, it would take you roughly 72 days to accomplish this (276 gold per hour/played).
Deadmines requires 12421 runs to earn 238483 gold, which results in a 1242 hours played, if you run Deadmines every time lockout cleared 24 hours a day, it would take you roughly 52 days to accomplish this (192 gold per hour/played).
Molten Core requires 62759 runs to earn 238483 gold, which results in a 4184 hours played, if you run Molten Core every time lockout cleared 24 hours a day, it would take you roughly 262 days to accomplish this (57 gold per hour/played).