Viewing European Token Prices and Raw Gold Data

Ordered by gold per hour/played

**Razorfen Downs** requires

**3810** runs to earn

**238483** gold,
which results in a

**191** hours played, if you run

**Razorfen Downs** every time lockout cleared 24 hours a day,
it would take you roughly

**16** days to accomplish this

(1252 gold per hour/played).

**Uldaman** requires

**4392** runs to earn

**238483** gold,
which results in a

**220** hours played, if you run

**Uldaman** every time lockout cleared 24 hours a day,
it would take you roughly

**18** days to accomplish this

(1086 gold per hour/played).

**Scholomance** requires

**3402** runs to earn

**238483** gold,
which results in a

**227** hours played, if you run

**Scholomance** every time lockout cleared 24 hours a day,
it would take you roughly

**14** days to accomplish this

(1052 gold per hour/played).

**Razorfen Kraul Runs** requires

**3528** runs to earn

**238483** gold,
which results in a

**235** hours played, if you run

**Razorfen Kraul Runs** every time lockout cleared 24 hours a day,
it would take you roughly

**15** days to accomplish this

(1014 gold per hour/played).

**Scarlet Halls** requires

**5300** runs to earn

**238483** gold,
which results in a

**265** hours played, if you run

**Scarlet Halls** every time lockout cleared 24 hours a day,
it would take you roughly

**22** days to accomplish this

(900 gold per hour/played).

**Sunken Temple** requires

**4400** runs to earn

**238483** gold,
which results in a

**293** hours played, if you run

**Sunken Temple** every time lockout cleared 24 hours a day,
it would take you roughly

**18** days to accomplish this

(813 gold per hour/played).

**Stratholme** requires

**3130** runs to earn

**238483** gold,
which results in a

**313** hours played, if you run

**Stratholme** every time lockout cleared 24 hours a day,
it would take you roughly

**13** days to accomplish this

(762 gold per hour/played).

**ShadowFang Keep** requires

**4056** runs to earn

**238483** gold,
which results in a

**338** hours played, if you run

**ShadowFang Keep** every time lockout cleared 24 hours a day,
it would take you roughly

**17** days to accomplish this

(706 gold per hour/played).

**Scarlet Monastery** requires

**5074** runs to earn

**238483** gold,
which results in a

**338** hours played, if you run

**Scarlet Monastery** every time lockout cleared 24 hours a day,
it would take you roughly

**21** days to accomplish this

(705 gold per hour/played).

**BlackFathom Deeps** requires

**3884** runs to earn

**238483** gold,
which results in a

**388** hours played, if you run

**BlackFathom Deeps** every time lockout cleared 24 hours a day,
it would take you roughly

**16** days to accomplish this

(614 gold per hour/played).

**Ragefire Chasm** requires

**6022** runs to earn

**238483** gold,
which results in a

**401** hours played, if you run

**Ragefire Chasm** every time lockout cleared 24 hours a day,
it would take you roughly

**25** days to accomplish this

(594 gold per hour/played).

**Wailing Caverns** requires

**4979** runs to earn

**238483** gold,
which results in a

**415** hours played, if you run

**Wailing Caverns** every time lockout cleared 24 hours a day,
it would take you roughly

**21** days to accomplish this

(575 gold per hour/played).

**10 Dire Maul (North)** requires

**6343** runs to earn

**238483** gold,
which results in a

**423** hours played, if you run

**10 Dire Maul (North)** every time lockout cleared 24 hours a day,
it would take you roughly

**26** days to accomplish this

(564 gold per hour/played).

**The Ruby Sanctum** requires

**13249** runs to earn

**238483** gold,
which results in a

**442** hours played, if you run

**The Ruby Sanctum** every time lockout cleared 24 hours a day,
it would take you roughly

**55** days to accomplish this

(540 gold per hour/played).

**Blackrock Depths** requires

**4416** runs to earn

**238483** gold,
which results in a

**442** hours played, if you run

**Blackrock Depths** every time lockout cleared 24 hours a day,
it would take you roughly

**18** days to accomplish this

(540 gold per hour/played).

**Stockade** requires

**14280** runs to earn

**238483** gold,
which results in a

**476** hours played, if you run

**Stockade** every time lockout cleared 24 hours a day,
it would take you roughly

**60** days to accomplish this

(501 gold per hour/played).

**ZulFarrak** requires

**5860** runs to earn

**238483** gold,
which results in a

**488** hours played, if you run

**ZulFarrak** every time lockout cleared 24 hours a day,
it would take you roughly

**24** days to accomplish this

(488 gold per hour/played).

**The Obsidian Sanctum 25 man** requires

**29810** runs to earn

**238483** gold,
which results in a

**497** hours played, if you run

**The Obsidian Sanctum 25 man** every time lockout cleared 24 hours a day,
it would take you roughly

**124** days to accomplish this

(480 gold per hour/played).

**Gnomeregan** requires

**5053** runs to earn

**238483** gold,
which results in a

**505** hours played, if you run

**Gnomeregan** every time lockout cleared 24 hours a day,
it would take you roughly

**21** days to accomplish this

(472 gold per hour/played).

**Dire Maul (West)** requires

**23848** runs to earn

**238483** gold,
which results in a

**795** hours played, if you run

**Dire Maul (West)** every time lockout cleared 24 hours a day,
it would take you roughly

**99** days to accomplish this

(300 gold per hour/played).

**Maraudon** requires

**8167** runs to earn

**238483** gold,
which results in a

**817** hours played, if you run

**Maraudon** every time lockout cleared 24 hours a day,
it would take you roughly

**34** days to accomplish this

(292 gold per hour/played).

**Dire Maul (East)** requires

**17281** runs to earn

**238483** gold,
which results in a

**864** hours played, if you run

**Dire Maul (East)** every time lockout cleared 24 hours a day,
it would take you roughly

**72** days to accomplish this

(276 gold per hour/played).

**Deadmines** requires

**12421** runs to earn

**238483** gold,
which results in a

**1242** hours played, if you run

**Deadmines** every time lockout cleared 24 hours a day,
it would take you roughly

**52** days to accomplish this

(192 gold per hour/played).

**Molten Core** requires

**62759** runs to earn

**238483** gold,
which results in a

**4184** hours played, if you run

**Molten Core** every time lockout cleared 24 hours a day,
it would take you roughly

**262** days to accomplish this

(57 gold per hour/played).